Changes
From Final Fantasy Inside
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| nbObjects * 4 bytes
| Object Positions
|-
| 4 + nbObjects * 4
| Varies
| Object Data (see below)
|-
| Varies
| 4 bytes
| Total count of vertices
|}
| 2
| Varies * NbVerticesData
| Vertices Data(see below)
|-
| Varies
| 4 - (absolutePosition % 4)
| Padding (0x00)
|-
| Varies
| 8 bytes
| Padding (0x00)Always empty
|-
| Varies
| numQuads * 20 bytes
| Quads
|}