Changes
From Final Fantasy Inside
→Section 2: Model geometry
==== Useful structures ====
sint16 x, y, z;
} vertice;
(sizeof = 6)
uint8 texCoords1[2];
uint8 texCoords2[2];
uint8 texCoords3[2];
uint16 u; // textureID_related2
} triangle;
(sizeof = 16)
uint8 texCoords1[2];
uint16 textureID_related;
uint8 texCoords3[2];
uint8 texCoords4[2];
} quad;
(sizeof = 20)