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From Final Fantasy Inside
Created page with "By MaKiPL --------- This is just .TIM texture Possible namings: === Type A === XyN X- Sequence number y- Always t (Texture) N- Index of texture in given sequence Exampl..."
By MaKiPL
---------
This is just .TIM texture
Possible namings:
=== Type A ===
XyN
X- Sequence number
y- Always t (Texture)
N- Index of texture in given sequence
Example:
1t2- Texture number two in sequence number one.
=== Type A2 ===
yNN
y- Always t (Texture)
NN- Index of texture overly
Example:
t02 - Texture number two in given file (no sequence naming)
=== Type B (chaos like) ===
.NN
NN-index (digit)
Example:
.01
*Note: yes, there's no texture sign in name
To know, how to find out if the given file is texture, please reffer to [[FF8/FileFormat magfiles|MAGfiles_Generic]]
=== Type C (chaos like) ===
.N.dat
N-index (literal)
Example:
.a.dat
*Note: yes, there's no texture sign in name
To know, how to find out if the given file is texture, please reffer to [[FF8/FileFormat magfiles|MAGfiles_Generic]]
---------
This is just .TIM texture
Possible namings:
=== Type A ===
XyN
X- Sequence number
y- Always t (Texture)
N- Index of texture in given sequence
Example:
1t2- Texture number two in sequence number one.
=== Type A2 ===
yNN
y- Always t (Texture)
NN- Index of texture overly
Example:
t02 - Texture number two in given file (no sequence naming)
=== Type B (chaos like) ===
.NN
NN-index (digit)
Example:
.01
*Note: yes, there's no texture sign in name
To know, how to find out if the given file is texture, please reffer to [[FF8/FileFormat magfiles|MAGfiles_Generic]]
=== Type C (chaos like) ===
.N.dat
N-index (literal)
Example:
.a.dat
*Note: yes, there's no texture sign in name
To know, how to find out if the given file is texture, please reffer to [[FF8/FileFormat magfiles|MAGfiles_Generic]]