Changes
From Final Fantasy Inside
m
→Camera data: minor info correction
== Camera data ==
Starts at ~0x5d4(see How the engine handles this file?), operates on 4 bytes translation of X Y and Z axis. Due to orthogenical view also operates camera in screen view making it possible to move camera from 2D generated screen.
TODO: One thing is missing- how does the camera start and structure of camera key-movement. Global parameters of camera translations are known.