Changes
From Final Fantasy Inside
→Camera data
| 32
| ?? bytes
| Camera AnimationCameras
|}
| ???
|}
Cameras:
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Length
! style="background:rgb(204,204,204)" | Description
|-
| 0
| uint16
| NumberOfCameras
|-
| 2 *(Camera)
| uint16
| Relative pointer to camera animation
|-
| 2 *(Camera)+ 2
| uint16
| Relative pointer to EOF
|-
| 2 *(Camera) + 4
| CameraAnimation
| CameraAnimation
|}
Camera Animation:
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
|-
| 0
| uint16| NumOfKeypoints|-| 2 *(KeypointID)| uint16| Relative pointer to camera Keypoint|-| 2 *(NumOfKeypoints)+ 2| 16 bytes? (NumOfKeypoints * 2)?| UNKNOWN|-| KeypointPointer| Keyframe| Keyframe|} Keyframe:{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"! style="background:rgb(204,204,204)" | Offset! style="background:rgb(204,204,204)" | Length! style="background:rgb(204,204,204)" | Description|-| 0| 0UNKNOWN|UNKNOWN
|}