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From Final Fantasy Inside

FF8/FileFormat b0wave

84 bytes added, 14:06, 19 September 2015
m
minor look edit
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b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data , which structure is just like a9btln[[FF8/FileFormat_a9btlfnt|a9btlfnt.fntbft]]. Current structure:
'''Header:'''
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Name
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Description
|-
| 0
| Number of sections
| 0
| Number of pointers in file
|-
| 4
| Texture offset (4BPP TIM)
| 3
| Pointer to TIM texture in file (global)
|-
| 8
| Unknown section
| 7| Pointer to unknown section. Data structure is similar to a9btln[[FF8/FileFormat_a9btlfnt|a9btlfnt.fntbft]]
|-
| 12
| AKAO
| 11
| Pointer to AKAO frame inside file.
|-
| 16
| EOF
| 15
| Total size (EOF)
|}
 
*Pointers and EOF are '''uint32'''.
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