Changes
From Final Fantasy Inside
→Environment objects
First, recognize file:
1.Header must be 8 bytes null!!
2.Jump to pointer at 0xC [Global]
3.This int indicates pointer count. Example: 10 00 00 00 is 16 pointers
4.After noting all pointers that are not 00 00 00 00 (therefore inspecting Count*4 bytes) just jump to selected one [Relative jump from count int]
5.See third int (8th byte) for UNKNOWN [Relative jump from 03 00 00 00]
6.Read int at 20th byte for VERTICES offset [Relative jump from 03 00 00 00]
7.Read int at 24th byte for VERTICES COUNT [Vertex is 8 bytes! X Z Y W, where W is probably weight byte [as in OBJ specification] and is normally unused (as usual, even in casual OBJ files)]
I'm aware it's chaotic, like no tables and etc. but it's up-to-date information and I'll update it after I crack the face indices (triangles/quads)