Changes
From Final Fantasy Inside
m
→Environment objects
4.After noting all pointers that are not 00 00 00 00 (therefore inspecting Count*4 bytes) just jump to selected one [Relative jump from count int]
5.See third int (8th byte) for UNKNOWN (POLYGON TYPES see below) [Relative jump from 03 00 00 00]
6.Read int at 20th byte for VERTICES offset [Relative jump from 03 00 00 00]