Changes
From Final Fantasy Inside
no edit summary
'''Files:'''
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00 : ????????
01 : DB structured, data types [0x06, 0x0D, 0x04(Font images, labels, hand-image and other)].
02 : GameOver TIM
03 : ????????
04 : TIM
05 : ????????
Sizes of each parts are 160x224 pixels, and used 16bit color mode.
Each part size in bytes are 160 * 224 * 2 = 0x11800 byte
11 : ????????
12 : Titel Screen Tim images, not 'DB' structure
> 4 bytes for image count
> pointers from current position, each 4 bytes.
13 : ????????
14 : 4bit colors indexed image with pallate, not tim.
> pallates(~20 count or less) starts from 0x08
> image starts from 0x280 byte, and has 256 pixels width
15 : ???????? format, but contains image similar from '14' file, but without pallate. Other data not recognized.
16 : ????????
17 : ???????? structure similar '16' file
18 : ????????
19 : empty file
20 : Tetra Master Graphics (TIMS)
> Sector Structure:
> 4 bytes start sector (each sector 0x800 bytes)
> 4 bytes size in sectors
21 : contain characters faces, DB structured file. [0x00 type]
> DB structure where are useless, becouse from 0x18 file are similiar to '06' file.
22 : contain music, DB structured [0x09 type], AKAO.
23 : sounds, music, etc, DB structured [0x07, 0x08, 0x09 types], AKAO
24 : world map basic tiles, other graphics, AKAO, TIM`s, DB structured [0x08, 0x00, 0x07, 0x09, 0x04 types].
25 : some of AKAO, DB structured [0x07, 0x09 types].
26 : DB Structured [0x04 type], 1 TIM image : "Published by Square Electronic Arts".
27 : System graphics, and other, DB structured [0x0D, 0x08, 0x09, 0x04 types].
28 : DB Structured [0x08, 0x00, 0x07, 0x09, 0x04 types].
29 : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images of biggest island.
30 : DB Structured [0x04 type], 2 TIM-images: WorldMap mini-images.
31 : DB Structured [0x04 type], 4 TIM-images: big images with characters.
32 : DB Structured [0x04 type], 4 TIM-images: big images with characters.
33 : DB Structured [0x07, 0x09, 0x04 types], 7 TIM-images.
34 : DB Structured [0x14 type].