Changes
From Final Fantasy Inside
m
no edit summary
'''Fields tiles header'''
Header size is 0x34 bytes
{| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center"
! style="background:rgb(204,204,204);" | Offset
! style="background:rgb(255,255,255);" align="center" | 0x00
! style="background:rgb(255,255,255);" align="center" | 0x02
! style="background:rgb(255,255,255);" align="center" | 0x04
! style="background:rgb(255,255,255);" align="center" | 0x08
! style="background:rgb(255,255,255);" align="center" | 0x0A
! style="background:rgb(255,255,255);" align="center" | 0x0C
! style="background:rgb(255,255,255);" align="center" | 0x10
! style="background:rgb(255,255,255);" align="center" | 0x14
! style="background:rgb(255,255,255);" align="center" | 0x18
! style="background:rgb(255,255,255);" align="center" | 0x1C-0x2f
! style="background:rgb(255,255,255);" align="center" | 0x30
! style="background:rgb(255,255,255);" align="center" | 0x32
|-
| style="background:rgb(204,204,204);" | Size
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 4 bytes
| style="background:rgb(255,255,255);" | 4 bytes
| style="background:rgb(255,255,255);" | 4 bytes
| style="background:rgb(255,255,255);" | 4 bytes
| style="background:rgb(255,255,255);" | ??? bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
|-
| style="background:rgb(204,204,204);" | Description
| style="background:rgb(255,255,255);" | File Size
| style="background:rgb(255,255,255);" | ??????
| style="background:rgb(255,255,255);" | count of animation records
| style="background:rgb(255,255,255);" | count of tiles blocks
| style="background:rgb(255,255,255);" | count of ??????
| style="background:rgb(255,255,255);" | count of camera settings
| style="background:rgb(255,255,255);" | pointer to animation records
| style="background:rgb(255,255,255);" | pointer to tiles blocks
| style="background:rgb(255,255,255);" | pointer to ??????
| style="background:rgb(255,255,255);" | pointer to camera settings
| style="background:rgb(255,255,255);" | ??????
| style="background:rgb(255,255,255);" | Number used for calculating position of blocks [1*]
| style="background:rgb(255,255,255);" | Number used for calculating position of blocks [2*]
|}
Header size is 0x34 bytes
{| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center"
! style="background:rgb(204,204,204);" | Offset
! style="background:rgb(255,255,255);" align="center" | 0x00
! style="background:rgb(255,255,255);" align="center" | 0x02
! style="background:rgb(255,255,255);" align="center" | 0x04
! style="background:rgb(255,255,255);" align="center" | 0x08
! style="background:rgb(255,255,255);" align="center" | 0x0A
! style="background:rgb(255,255,255);" align="center" | 0x0C
! style="background:rgb(255,255,255);" align="center" | 0x10
! style="background:rgb(255,255,255);" align="center" | 0x14
! style="background:rgb(255,255,255);" align="center" | 0x18
! style="background:rgb(255,255,255);" align="center" | 0x1C-0x2f
! style="background:rgb(255,255,255);" align="center" | 0x30
! style="background:rgb(255,255,255);" align="center" | 0x32
|-
| style="background:rgb(204,204,204);" | Size
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 4 bytes
| style="background:rgb(255,255,255);" | 4 bytes
| style="background:rgb(255,255,255);" | 4 bytes
| style="background:rgb(255,255,255);" | 4 bytes
| style="background:rgb(255,255,255);" | ??? bytes
| style="background:rgb(255,255,255);" | 2 bytes
| style="background:rgb(255,255,255);" | 2 bytes
|-
| style="background:rgb(204,204,204);" | Description
| style="background:rgb(255,255,255);" | File Size
| style="background:rgb(255,255,255);" | ??????
| style="background:rgb(255,255,255);" | count of animation records
| style="background:rgb(255,255,255);" | count of tiles blocks
| style="background:rgb(255,255,255);" | count of ??????
| style="background:rgb(255,255,255);" | count of camera settings
| style="background:rgb(255,255,255);" | pointer to animation records
| style="background:rgb(255,255,255);" | pointer to tiles blocks
| style="background:rgb(255,255,255);" | pointer to ??????
| style="background:rgb(255,255,255);" | pointer to camera settings
| style="background:rgb(255,255,255);" | ??????
| style="background:rgb(255,255,255);" | Number used for calculating position of blocks [1*]
| style="background:rgb(255,255,255);" | Number used for calculating position of blocks [2*]
|}