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From Final Fantasy Inside
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'''Fields tiles header'''
Header size is 0x34 bytes
| style="background:rgb(255,255,255);" | Number used for calculating position of blocks [2*]
|}
'''Animation records'''
At this place defined animated sequences.
Each record size is 0x10 bytes.
Each record contain frames count information and pointer to sequences.
Structure:
{| border="0" cellspacing="1" cellpadding="3" style="background: rgb(0,0,0)" align="center"
! style="background:rgb(204,204,204);" | Offset
! style="background:rgb(249,203,81);" align="center" | 0x00
! style="background:rgb(255,255,255);" align="center" | 0x01
! style="background:rgb(249,203,81);" align="center" | 0x02-0x0B
! style="background:rgb(255,255,255);" align="center" | 0x0C
|-
| style="background:rgb(204,204,204);" | Size
| style="background:rgb(249,203,81);" | 1 byte
| style="background:rgb(255,255,255);" | 1 byte
| style="background:rgb(249,203,81);" | ??? bytes
| style="background:rgb(255,255,255);" | 4 bytes
|-
| style="background:rgb(204,204,204);" | Description
| style="background:rgb(249,203,81);" | ??? Type ???
| style="background:rgb(255,255,255);" | Frames Count
| style="background:rgb(249,203,81);" | ??????
| style="background:rgb(255,255,255);" | Pointer to sequences
|}
Sequences is the id`s of tiles blocks. Sequences consists of that records, count = frames count of this sequence.
One record Staructure:
+--------+--------+
| 1 byte | 1 byte |
+--------+--------+
| block |???Type |
| id | ??? |
+--------+--------+