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From Final Fantasy Inside

FF7/Battle and growth data

1,039 bytes added, 01:00, 25 November 2008
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| 0xF5C
| 56 bytes
| Spell order from Magic menu in battles([[#Magic_Order|see below]])
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Everytime you modify scene.bin file, you must also keep this table updated, or you'll end with VERY random encounters (wrong battles in wrong places). You can use [http://forums.qhimm.com/index.php?topic=7127.0 SceneFix] program, which'll update the table for you.
 
 
==== Magic Order ====
 
This segment of data tells the game in what order to load the attacks into which Magic section. There are four Magic sections: Restore, Attack, Indirect, and Special. The first three can be reorganized in the battle's magic menu. When the first 56 attacks are loaded, these bytes tell the game which section and what order to be loaded in:
AAA:BBBBB
AAA - Section
BBBBB - Index within section of attack loaded
The Magic menu will only display sections 0 - 3 (Summons are section 4, E.Skills are section 5, etc.). The sections are then displayed sequentially in the field magic menu and in the order specified in the battle menu.
 
Eg: The fourth attack in [[FF7/Attack_data|Attack data]] is Regen. The fourth byte in this data segment is 08. This means load Regen into section 0 at position 8.
 
NOTES:
*If a value is repeated, that attack will override the previous listing.
*The final two bytes are NULL (0xFF) so the game moves the Attack pointer ahead to load the summon attacks.
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