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From Final Fantasy Inside
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Every single byte is regionID used for example in section1 for encounters.
=== Section 3: UNKNOWN World Map Encounters unknown ===
=== Section 4: World Map Encounters ===
=== Section 5: UNUSED ===
Unused in-game
One byte (always 0x08 here) per encounter group in section 6. Unknown for now. Analog to section 3, but for Lunar Cry encounters.
=== Section 6: World Map Encounters (after Lunar Cry) ===