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Changes

From Final Fantasy Inside

FF7/WorldMap Module/Script/Opcodes

31 bytes added, 05:11, 7 March 2020
System Operations: add some missing opcodes
[[FF7/WorldMap_Module/Script/Opcodes/32f|32f unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/330|330 set active entity]]
[[FF7/WorldMap_Module/Script/Opcodes/331|331 unknownexit vehicle]]
[[FF7/WorldMap_Module/Script/Opcodes/332|332 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/333|333 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/34b|34b set chocobo type]]
[[FF7/WorldMap_Module/Script/Opcodes/34c|34c set submarine color]]
[[FF7/WorldMap_Module/Script/Opcodes/34d|34d unknownshow animation layer]] [[FF7/WorldMap_Module/Script/Opcodes/34e|34e unknownhide animation layer]]
[[FF7/WorldMap_Module/Script/Opcodes/34f|34f set active entity y position]]
[[FF7/WorldMap_Module/Script/Opcodes/350|350 set meteor texture on/off]]
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