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From Final Fantasy Inside

FF7/WorldMap Module/Script/Opcodes

10 bytes added, 23:09, 29 March 2020
m
System Operations
[[FF7/WorldMap_Module/Script/Opcodes/332|332 unknown]]
[[FF7/WorldMap_Module/Script/Opcodes/333|333 rotate current entity to model]]
[[FF7/WorldMap_Module/Script/Opcodes/334|334 unknownwait for function]]
[[FF7/WorldMap_Module/Script/Opcodes/336|336 set active entity movespeed (honor walkmesh)]]
[[FF7/WorldMap_Module/Script/Opcodes/339|339 hide active entity model]]
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edits