Changes
From Final Fantasy Inside
m
<i>(Note:This information has been provided by NFITC1. Please thank him for his hard work as reversing is a long and thankless task.)</i>
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First among many corrections to come
== KERNEL.BIN - Section 1: Command data format ==
This section contains the data for Menu commands.<br>
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" | Initial Cursor Action*
|-
|style="background:rgb(255,255,255)" align="center" | 0x01
|style="background:rgb(255,255,255)" | 1 byte
|style="background:rgb(255,255,255)" | Force Targeting**
|-
|style="background:rgb(255,255,255)" align="center" | 0x02
|style="background:rgb(255,255,255)" | 2 bytes
|style="background:rgb(255,255,255)" | Unknown (Always [FFh])
|-
|style="background:rgb(255,255,255)" align="center" | 0x04
|style="background:rgb(255,255,255)" | 2 bytes
|style="background:rgb(255,255,255)" | Single Target Camera|style="background:rgb(255,255,255)" | Movement Index
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|style="background:rgb(255,255,255)" align="center" | 0x040x06
|style="background:rgb(255,255,255)" | 2 bytes
|style="background:rgb(255,255,255)" | Multiple Targets Camera|style="background:rgb(255,255,255)" | Movement Index
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<nowiki>*Initial Cursor Action:</nowiki>