Anonymous

Changes

From Final Fantasy Inside

FF9/Sound/AKAO sequence

16 bytes added, 12:38, 30 July 2020
Fix AkaoChannelInfo mask bits
AkaoSeqHeader *header;
int num_channels = 0;
while (int bit = 0; header->bit < 32; bit++) if (info.mask & (1 << bit)) != 0; bit++) num_channels++;
There is <channels count> offsets to channel opcode data counting from current offset. Each offsets is a relative offset based on the address the offset itself.
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