6
edits
Changes
From Final Fantasy Inside
m
→0: Physical Accuracy Check: I can't decide on a layout, but this is slightly more organized and understandable
if HitChance < Miss Chance then
Set Miss flag
End IFIf</pre>
====Check_For_Cover() {====
This is where the game checks if the target is covered under a "cover"ing ally.
It only applies to Player Characters
It might be more complicated that than I'm seeing, but that is definitely ONE of its functions}
====FuryAdjust(HitChance) {==== <pre> If HitChance < 255 then
If Actor is in Fury Status
HitChance = HitChance - ((HitChance * 3) / 10)
End If
End If
return HitChance}</pre>
===1: Magical Accuracy Check===