Changes
From Final Fantasy Inside
m
→Accuracy Functions: Addresses yet again
===0: Physical Accuracy Check===
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todo
===1: Magical Accuracy Check===
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acc = Action's Accuracy
===2: Critical Hit Check===
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If attack does not miss then
===6: Manipulate Accuracy (intended solely for playable characters)===
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int ally_loop;
===7: Level-based Accuracy===
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If Action's Accuracy > 0 then