Changes
From Final Fantasy Inside
<cpp> doesn't exist anymore
This section begins first with a model header of 36 bytes:
<cpppre>
struct BcxModelInfoHeader {
u16 unknown1; // always 0xff01
u32 blank2;
} // sizeof = 36
</cpppre>
This header is followed by the skeleton data, the part headers and the animation headers, like in [[FF7/Field/BSX#Models_Section|BSX files]]. (And there is no Textures Section)