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Changes

From Final Fantasy Inside

FF7/Field/BSX

3 bytes removed, 10:44, 6 March 2010
Models section
struct StrAnimation {
u16 num_frames; // Number of frames
byte num_channelnum_bones; // Number of channelsbones
byte num_frames_translation; // Number of translation frames
byte num_static_translation; // Number of static translation frames
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