FF7/Field/Script/Opcodes/2A PMOVA

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 05:16, 23 May 2019 by BukTop (talk | contribs) (2 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • Opcode: 0x2A
  • Short name: PMOVA
  • Long name: Move to Party Member

Memory layout

0x2A P

Arguments

  • const UByte P: Party member to move towards (0 to 2).

Description

Makes the field object/character that the script's entity is assigned to, move/walk to the party member specified by P. When the object reaches its destination, script execution continues.