FF7/Field/Script/Opcodes/5D CMTRA
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Revision as of 18:12, 24 March 2018 by my_wiki>BukTop (Created page with "* Opcode: '''0x5D''' * Short name: '''CMTRA''' * Long name: Check Materia ==== Memory layout ==== {| style="border: 1px solid black; border-collapse: collapse" border="1"...")
- Opcode: 0x5D
- Short name: CMTRA
- Long name: Check Materia
Memory layout
0x5D | B1 / B2 | B3 / B4 | B5 | T | AP | U | A |
---|
Arguments
- const Bit[4] B1: Source bank 1, or zero if T is set as a constant value.
- const Bit[4] B2: Source bank 2, or zero if this unit of AP is set as a constant value.
- const Bit[4] B3: Source bank 3, or zero if this unit of AP is set as a constant value.
- const Bit[4] B4: Source bank 4, or zero if this unit of AP is set as a constant value.
- const UByte B5: Bank to store A.
- const UByte T: Type of materia to check, or source address 1.
- const UByte[3] AP: Amount of AP the checked materia must have, or source addresses 2, 3 and 4.
- const UByte U: Unknown.
- const UByte A: Address to store amount of materia found.
Description
Places the amount of materia with specified type and AP into the bank and address specified.
Important Note
This opcode is not implemented in the PC version of the game, nor used in the PlayStation version.