< FF7 | TechnicalRevision as of 20:53, 21 October 2012 by my_wiki>Halkun
Source Code Forensics
The PC port's executable contains some very interesting artifacts from it's development cycle.
This is a listing of the known source files referenced within Final Fantasy 7's PC executable. This
listing is attainable with a single UNIX like command, and cleaned up with a little editing.
strings ff7.exe | grep '[cC]:\\' | tr '[:upper:]' '[:lower:]' | sort | uniq > filelist.txt
c:\ff7\field\src\ad_image.cpp
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c:\ff7\field\src\ad_list.cpp
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c:\ff7\field\src\ad_obj.cpp
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c:\ff7\field\src\ad_pal.cpp
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c:\ff7\field\src\ad_tile.cpp
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c:\ff7\field\src\tutaddr.cpp
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c:\ff7\highway\psxdata.cpp
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c:\ff7\snobo\memory.cpp
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c:\ff7\snobo\tmd.cpp
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c:\ff7\src\battle\b3ddata.cpp
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c:\ff7\src\battle\battle.cpp
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c:\ff7\src\battle\battle3d\amptoanm.cpp
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c:\ff7\src\battle\battle3d\bdata.cpp
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c:\ff7\src\battle\battle3d\char.cpp
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c:\ff7\src\battle\battle3d\enemy.cpp
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c:\ff7\src\battle\battle3d\limitbrk.cpp
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c:\ff7\src\battle\battle3d\lmd.cpp
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c:\ff7\src\battle\battle3d\mdl.cpp
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c:\ff7\src\battle\battle3d\stage.cpp
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c:\ff7\src\battle\myoshiok\lasboss3.cpp
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c:\ff7\src\battle\yama\coloss.cpp
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c:\ff7\src\battle\yama\init.cpp
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c:\ff7\src\battle\yama\inits.cpp
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c:\ff7\src\battle\yasui\deadsef.cpp
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c:\ff7\src\battle\yasui\sting.cpp
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c:\ff7\src\battle\yasui\vahamut0.cpp
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c:\ff7\src\credits\credfile.cpp
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c:\ff7\src\main\initpath.cpp
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c:\ff7\src\main\main.cpp
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c:\ff7\src\menu\btlmenu\english\callback.cpp
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c:\ff7\src\menu\english\loadmenu.cpp
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c:\ff7\src\movie\sm_movie.cpp
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c:\ff7\src\wm\wmdefine.cpp
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c:\ff7\src\wm\wmfile.cpp
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c:\lib\h\graphics\sw\offset.hpp
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c:\lib\src\file\direct.cpp
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c:\lib\src\file\file.cpp
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c:\lib\src\file\is_lib.cpp
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c:\lib\src\file\registry.cpp
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c:\lib\src\file\smcdfile.cpp
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c:\lib\src\graphics\directx.cpp
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c:\lib\src\graphics\driver.cpp
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c:\lib\src\graphics\dx_3d2d.cpp
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c:\lib\src\graphics\dx_dbg.cpp
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c:\lib\src\graphics\dx_graph.cpp
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c:\lib\src\graphics\dx_mat.cpp
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c:\lib\src\graphics\dx_mesh.cpp
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c:\lib\src\graphics\dx_pal.cpp
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c:\lib\src\graphics\dx_rend.cpp
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c:\lib\src\graphics\dx_rend5.cpp
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c:\lib\src\graphics\dx_rendi.cpp
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c:\lib\src\graphics\dx_rendx.cpp
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c:\lib\src\graphics\dx_sfx.cpp
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c:\lib\src\graphics\dx_spr.cpp
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c:\lib\src\graphics\dx_stat.cpp
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c:\lib\src\graphics\dx_view.cpp
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c:\lib\src\graphics\g_drv.cpp
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c:\lib\src\graphics\instance.cpp
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c:\lib\src\graphics\light.cpp
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c:\lib\src\graphics\psx.cpp
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c:\lib\src\graphics\psxgraph.cpp
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c:\lib\src\graphics\render.cpp
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c:\lib\src\graphics\shp.cpp
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c:\lib\src\graphics\sw\sw.cpp
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c:\lib\src\graphics\sw\sw_vert.cpp
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c:\lib\src\graphics\sw\z.cpp
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c:\lib\src\input\input.cpp
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c:\lib\src\list\list.cpp
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c:\lib\src\mem\heap.cpp
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c:\lib\src\mem\mem.cpp
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c:\lib\src\movie\movie.cpp
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c:\lib\src\polygon\anm.cpp
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c:\lib\src\polygon\plytopd.cpp
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c:\lib\src\polygon\polygon.cpp
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c:\lib\src\polygon\rsd.cpp
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c:\lib\src\polygon\tim.cpp
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c:\lib\src\sort\sort.cpp
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c:\lib\src\sound\acm.cpp
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c:\lib\src\sound\creative\sfutils.cpp
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c:\lib\src\sound\dx_snd.cpp
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c:\lib\src\sound\midi1.cpp
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c:\lib\src\sound\sound.cpp
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c:\lib\src\stack\stack.cpp
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c:\lib\src\thread\thread.cpp
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c:\lib\src\token\token.cpp
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c:\lib\src\trans\trans.cpp
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Code list
Filename
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c:\ff7\chocobo\ch_app.cpp
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c:\ff7\chocobo\ch_chr.cpp
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c:\ff7\chocobo\ch_ddraw.cpp
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c:\ff7\chocobo\ch_init.cpp
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c:\ff7\coaster\psxdata_c.cpp
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c:\ff7\condor\cd_app.cpp
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c:\ff7\condor\cd_ddraw.cpp
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c:\ff7\condor\cd_init.cpp
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c:\ff7\condor\cd_tim.cpp
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c:\ff7\field\src\ad_app.cpp
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c:\ff7\field\src\ad_bk.cpp
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c:\ff7\field\src\ad_cdr.cpp
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c:\ff7\field\src\ad_data.cpp
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c:\ff7\field\src\ad_ddraw.cpp
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c:\ff7\field\src\ad_human.cpp
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The above is by far not a complete listing of source files. These only reference files that did memory
allocation. Their function originally was to trace memory allocations and what source file was
responsible. During the final build, it would seem the debug data was left in the executable, (abet
disabled), and was in a plain-text format that could be grepped with the Linux "strings" command.