FF7/WorldMap Module/Script/Opcodes/100

From Final Fantasy Inside
< FF7‎ | WorldMap Module‎ | Script‎ | Opcodes
Revision as of 05:20, 23 May 2019 by BukTop (talk | contribs) (2 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • Opcode: 0x100
  • Name: reset stack
  • Two-word opcode: No

Parameters

Location Name Description

Notes

Completely resets the stack. This function was probably introduced to work around bugs in the script engine, there are some issues that can cause items on the stack to remain after an instruction has been executed, otherwise there is no good reason why you would ever need to clear the stack.