FF8/Field/Script/Opcodes/041 CMOVE
< FF8 | Field | Script | Opcodes
Jump to navigation
Jump to search
Revision as of 14:46, 24 March 2018 by my_wiki>Albeoris (Created page with "* Opcode: '''0x041''' * Short name: '''CMOVE''' * Long name: C? Move ==== Argument ==== none ==== Stack ==== : ''X'' : ''Y'' : ''Z'' : ''????'' (always 0?) : '''CMOVE'...")
- Opcode: 0x041
- Short name: CMOVE
- Long name: C? Move
Argument
none
Stack
- X
- Y
- Z
- ???? (always 0?)
- CMOVE
Description
Move this entity. Unlike the other MOVE functions, this will not play the entity's walking animation or make it turn. It will retain its current facing and continue its current animation as it moves.