FF8/Field/Script/Opcodes/116 RAMESW
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Revision as of 13:34, 18 January 2014 by my_wiki>Shard (Created page with "__NOTOC__ * Opcode: '''0x116''' * Short name: '''RAMESW''' * Long name: Remote Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== :''Animation ID'' :''Field...")
- Opcode: 0x116
- Short name: RAMESW
- Long name: Remote Animate, Message, and Wait
Argument
none
Stack
- Animation ID
- Field message ID
- (?)
- ID of the entity to call
- RAMESW
Description
Call one of the given entity's animations, then pop up a message window and wait for the player to hit "ok."
Notes
Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.