FF8/Field/Script/Opcodes/148 MOVEFLUSH
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Revision as of 12:36, 4 April 2018 by my_wiki>BukTop (1 revision imported)
- Opcode: 0x148
- Short name: MOVEFLUSH
- Long name: Flush Movement
Argument
none
Stack
- MOVEFLUSH
Description
Not confirmed, but I'm pretty sure it halts the current entity's movements.