FF8/Field/Script/Opcodes/179 UNKNOWN14
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Revision as of 15:54, 24 March 2018 by my_wiki>Albeoris (Created page with "* Opcode: '''0x179''' * Short name: '''UNKNOWN14''' * Long name: Preserve Sound Channel ==== Argument ==== none ==== Stack ==== : ''Sound channel'' : '''UNKNOWN14'''...")
- Opcode: 0x179
- Short name: UNKNOWN14
- Long name: Preserve Sound Channel
Argument
none
Stack
- Sound channel
- UNKNOWN14
Description
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.
Does not work on channel 0.