FF8/Field/Script/Opcodes/179 UNKNOWN14

From Final Fantasy Inside
< FF8‎ | Field‎ | Script‎ | Opcodes
Revision as of 05:24, 23 May 2019 by BukTop (talk | contribs) (3 revisions imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • Opcode: 0x179
  • Short name: UNKNOWN14
  • Long name: Preserve Sound Channel

Argument

none

Stack

Sound channel
UNKNOWN14

Description

Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.

Does not work on channel 0.