FF8/FileFormat TDW
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Revision as of 12:36, 4 April 2018 by my_wiki>BukTop (2 revisions imported)
By myst6re.
font
For the field, this is a file for the japanese PSX version only, it adds text characters. In the PC version, the file sysfnt.tdw in main.fs is used to know the width of each character, the texture part is not used (you can find the used texture in sysfnt.tex in menu.fs).
Offset | Size | Data |
---|---|---|
0 | 4 bytes | Offset to widths (always 8) |
4 | 4 bytes | Offset to data |
offsetWidths | offsetData - offsetWidths | |
offsetData | varies |
Character widths
Each width is 4 bits (two widths per byte).
Texture
Texture is a TIM file with 8 colors: dark grey, grey, yellow, red, green, blue, purple and white.
TODO: Explain the palette mechanism in japanese version (16 pal instead of 8).