FF8/Main harata
< FF8
Jump to navigation
Jump to search
Revision as of 16:05, 8 May 2016 by my_wiki>MaKiPL (Created page with "By MaKiPL ---------- Harata.cnf is unused file made by battle programmer for debug purpouse. The code associated with Harata.CNF file is completely lost, and the only leftove...")
By MaKiPL
Harata.cnf is unused file made by battle programmer for debug purpouse. The code associated with Harata.CNF file is completely lost, and the only leftover code for interpreting harata.cnf file content is unusable. From all the leftovers visible in code, the Harata.CNF could:
- Log battle debug data to specifiec path
- Autostart battle before mainmenu shows up for fast debugging
- Debug Enemy DAT statistic, see states and etc.
Leftover list of available commands:
R2 INIT R1 PC SAVE L3 PAST L2 DEBUG L1 PC LOAD SCENE %3d TIME %3dRATE100 %s AP*10 %s EXP*10 %s DOGOUT %s ODIN %s FORMATION %s WITCH %s X_ITEM %s X_MAGIC %s X_GF %s X_DRAW %s X_COMMAND %s X_PINCH %s X_RESURRECT %s CHOCOBO %s CHOCOBO LEVEL %3d?CHOCOBO WAZA %3d?MOGURI %s RANNYU1 %s RANNYU2 %s RANNYU3 %s PET5 %s PET6 %s PET7 %s PINCH %s GILGAMESH %s SQUALL FB %s scene music wave namedic start party autoload pinch bg_debug readwait vibration print bdprint triple double rate logic rnddamage damage limit kernel icon tdw sound command on off all auto manual normal rftpath rftpath1 logpath menupath scenefile init $dummy1?