FF8/Variables
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Revision as of 19:56, 14 March 2014 by my_wiki>Shard
Game variables can be accessed using the PSHM family of script functions, and can be written to by using the POPM family of functions. Which one you use depends on the variable.
Var type | Var Number | Description |
---|---|---|
Word | 256 | Main Story quest progress. In PC saves, value is at offset 0xE10 |
Byte | 720 | Squall's costume (0=normal, 1=student, 2=SeeD, 3=Bandage on forehead) |
Byte | 721 | Zell's Costume (0=normal, 1=student, 2=SeeD) |
Byte | 722 | Selphie's costume (0=normal, 1=student, 2=SeeD) |
Byte | 728 | Random game seed? Value of Tomb of Unknown King student ID. Possibly does other things as well. |
Byte | 730 | Joined Garden Festival committee (1=yes, 0=no) |
Byte | 734 | Split Party Flags (+1 Zell, +2 Irvine, +4 Rinoa, +8 Quistis, +16 Selphie). Used to determine which dialogue gets spoken depending on who's in the party. |