FF7/Battle and growth data
Contents
Kernel.bin section 3
This file contains a bunch of information about character growth and battles. Table below explains it all (credits go to Terence F. for this).
General data layout
Offset | Length | Description |
---|---|---|
0x0000 | 56 bytes | Character data: Cloud (see below) |
0x0038 | 56 bytes | Character data: Barret |
0x0070 | 56 bytes | Character data: Tifa |
0x00A8 | 56 bytes | Character data: Aeris |
0x00E0 | 56 bytes | Character data: Red XIII |
0x0118 | 56 bytes | Character data: Yuffie |
0x0150 | 56 bytes | Character data: Cait Sith |
0x0188 | 56 bytes | Character data: Vincent |
0x01C0 | 56 bytes | Character data: Cid |
0x01F8 | 12 x 1 byte | Random bonus to primary stats |
0x0204 | 12 x 1 byte | Random bonus % to HP |
0x0210 | 12 x 1 byte | Random bonus % to MP |
0x021C | 37 x 16 bytes | Primary stat curve 0 - 36 (see below) |
0x046C | 9 x 16 bytes | HP stat curve 37 - 45 (Base * 40) |
0x04FC | 9 x 16 bytes | MP stat curve 46 - 54 (Base * 2) |
0x058C | 9 x 16 bytes | EXP stat curve 55 - 63 (Gradient is quadratic, no Base) |
0x61C | 1508 bytes | Character AI data (see below) |
0xC00 | 540 bytes | FF padding |
0xE1C | 256 bytes | Random number look-up table (all numbers from 0-256 are here) |
0xF1C | 64 bytes | Scene.bin look-up table (see below) |
0xF5C | 56 bytes | Spell order from Magic menu in battles |
Character data record
- Placeholder -
Stat curve record
- Placeholder -
Character AI data
- Placeholder -
Scene.bin Look-up file
As you may know, [[1]] file is divided into banks or sections. There are 33 total sections, and each one is 8192 long. Each section contains 5 - 20 files, based on their length. If archive is modified and one of the files is bigger than before, it must be put in the next section, which'll probably cause last file in this section to be put in next one, etc. This look-up table contains data about how many files are in each section. It begins like this:
00 0C 12 19 21 27 2D ...
Which means:
- Section 1 contains 0x0C - 0x00 = 12 files - Section 2 contains 0x12 - 0x0C = 6 files - Section 3 contains 0x19 - 0x12 = 7 files - ... etc.
Everytime you modify scene.bin file, you must also keep this table updated, or you'll end with VERY random encounters (wrong battles in wrong places).