PSX/TIM format
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Revision as of 16:34, 3 March 2005 by my_wiki>Qhimm
A TIM file is a standard image file format for the Sony PlayStation. The file structure closely mimics the way textures are managed in the frame buffer by the GPU. <cpp> // C++ code:
- include <stdio.h>
- include "tim.h"
class TIMFile { public:
TIMFile() { return; } ~TIMFile() { return; }
/* Multi line comment */
protected:
int m_data;
}; </cpp>