FF7/Field/Script/Opcodes/A2 DFANM

From Final Fantasy Inside
< FF7‎ | Field‎ | Script‎ | Opcodes
Revision as of 14:27, 20 October 2020 by Dangarfield (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • Opcode: 0xA2
  • Short name: DFANM
  • Long name: Animate, Loop

Memory layout

0xA2 A S

Arguments

  • const UByte A: Animation ID for this entity's field object.
  • const UByte S: Speed the animation is played at. Higher numbers indicate slower animations.

Description

Plays the animation given by A at the speed S. The animation loops (plays, completes, then rewinds and plays again) until another animation is played, either using any animation opcode, or an opcode indirectly changes the animation being played, such as MOVE.

Makou Reactor Description: Play loop animation #%1 of the field model (speed=%2)