FF7/Field/Script/Opcodes/BD ASPED
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Revision as of 14:42, 12 November 2020 by Dangarfield (talk | contribs)
- Opcode: 0xBD
- Short name: ASPED
- Long name: Animation Speed
Memory layout
0xBD | B | S |
---|
Arguments
- const UByte B: Bank to retrieve direction value, or zero if it is specified as a literal value.
- const UShort S: Speed of animation.
Description
Set global model animation speed. Lager the value - faster all animation played by this model.
Default value = 16 -> relative animation time scale 1
ASPED 8 -> relative animation time scale 0.5
ASPED 32 -> relative animation time scale 2