FF7/DamageFormula
Damage Formula's description
0xA3:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = total_level_of_all_enemy_target / number_of_enemy_target;
(this only use enemy units from 4 to 10 that includes in target mask after all preparation)
Damage Function 0x1
0xA4:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((current_hp * 3) / max_hp) * power_modifier);
Damage Function 0x1
0xA5:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((current_mp * 3) / max_mp) * power_modifier);
Damage Function 0x1
0xA6:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((total_ap / 10000) * power_modifier) / 16);
(total_ap is no more than ap needed for max star, so underwater materia won't work)
Damage Function 0x1
0xA7:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 10 + (((number_of_kills / 128) * power_modifier) / 16)
Damage Function 0x1
0xA8:
Prepare Function 0x0
Prepare Function 0x2
power_modifier = 1 + (((limit_bar_value * (limit_level + 1) / 16) * power_modifier) / 16)
Damage Function 0x1