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- 16:16, 20 May 2021 (diff | hist) (+155) m FF7/DamageFormula (→0: Physical Accuracy Check: There is an enemy check on the Dex bonus that I didn't notice before. Physical Chance is unaffected.) (current)
- 20:00, 17 May 2021 (diff | hist) (+17) m FF7/DamageFormula (→0: Physical Accuracy Check: I can't decide on a layout, but this is slightly more organized and understandable)
- 19:57, 17 May 2021 (diff | hist) (-19) m FF7/DamageFormula (→0: Physical Accuracy Check)
- 19:49, 17 May 2021 (diff | hist) (+1,643) FF7/DamageFormula (→0: Physical Accuracy Check: Added pseudocode for physical accuracy check)
- 02:42, 9 December 2020 (diff | hist) (0) m FF7/Weapon data (→KERNEL.BIN - Section 6: Weapon data format: Added switch to usage restriction mask) (current)
- 02:41, 9 December 2020 (diff | hist) (+111) FF7/Weapon data (→KERNEL.BIN - Section 6: Weapon data format: Added switch to usage restriction mask)