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* Opcode: '''0x10'''
* Short name: '''JMPF'''
* Long name: Jump forward
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x10
! width="40" | ''A''
|}
==== Arguments ====
* '''const UByte''' ''A'': Amount to jump forward.
==== Description ====
Jumps forward in the current script a specified amount. The jump begins just after the jump opcode itself and then skips the specified number of bytes. In the following example, the [[FF7/Field/Script/Opcodes/24 WAIT|WAIT]] line is skipped.
<pre>
JMPF (04)
WAIT (70,00)
SOLID (01)
</pre>
If a jump longer than 0xFF is required, use [[FF7/Field/Script/Opcodes/11 JMPFL|JMPFL]] instead.
* Short name: '''JMPF'''
* Long name: Jump forward
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x10
! width="40" | ''A''
|}
==== Arguments ====
* '''const UByte''' ''A'': Amount to jump forward.
==== Description ====
Jumps forward in the current script a specified amount. The jump begins just after the jump opcode itself and then skips the specified number of bytes. In the following example, the [[FF7/Field/Script/Opcodes/24 WAIT|WAIT]] line is skipped.
<pre>
JMPF (04)
WAIT (70,00)
SOLID (01)
</pre>
If a jump longer than 0xFF is required, use [[FF7/Field/Script/Opcodes/11 JMPFL|JMPFL]] instead.