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* Opcode: '''0x55'''
* Short name: '''WROW'''
* Long name: Window Rows
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x55
! width="40" | ''N''
! width="40" | ''R''
|}
==== Arguments ====
* '''const UByte''' ''N'': The ID of the FF7/Field/Script/Opcodes/50 WINDOW|WINDOW]] whose height will be set.
* '''const UByte''' ''R'': Number of rows of text that should fit in this window.
==== Description ====
Sets the height of the window with ID ''N'', by adjusting it to fit a specified number of rows of text, as given by ''R''. If the dialog does not fit after adjusting the height of the window, the player will be able to scroll the dialog in the window by pressing [OK] to see the proceeding lines of text. When all text has scrolled, the window will close as normal.
* Short name: '''WROW'''
* Long name: Window Rows
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x55
! width="40" | ''N''
! width="40" | ''R''
|}
==== Arguments ====
* '''const UByte''' ''N'': The ID of the FF7/Field/Script/Opcodes/50 WINDOW|WINDOW]] whose height will be set.
* '''const UByte''' ''R'': Number of rows of text that should fit in this window.
==== Description ====
Sets the height of the window with ID ''N'', by adjusting it to fit a specified number of rows of text, as given by ''R''. If the dialog does not fit after adjusting the height of the window, the player will be able to scroll the dialog in the window by pressing [OK] to see the proceeding lines of text. When all text has scrolled, the window will close as normal.