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* Opcode: '''0x71'''
* Short name: '''BTLON'''
* Long name: Battle Switch
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x71
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''S'': Switch battles on/off (0/1, respectively).
==== Description ====
Turns random encounters on or off for this field. Note that if a field does not have any [[FF7/Field/Encounter|Encounter Data]] set in its field file, battles will not occur regardless of the argument passed with this opcode.
* Short name: '''BTLON'''
* Long name: Battle Switch
==== Memory layout ====
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x71
! width="40" | ''S''
|}
==== Arguments ====
* '''const UByte''' ''S'': Switch battles on/off (0/1, respectively).
==== Description ====
Turns random encounters on or off for this field. Note that if a field does not have any [[FF7/Field/Encounter|Encounter Data]] set in its field file, battles will not occur regardless of the argument passed with this opcode.