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* [[FF8/FileFormat_MAG_s|MAG/magNNN_N.N s N]] - [where N is various]/S files - Magic/G.F. Geometry file
* [[FF8/FileFormat_MAG_p|MAG/magNNN_N.N p N]] - [where N is various]/P files - Magic/G.F. ??? * [[FF8/FileFormat_MAG_r|MAG/magNNN_N.N r N]] - [where N is various]/R files - Magic/G.F. ???* [[FF8/FileFormat_magfiles|[magNNN_N.N (00,01...); (a,b,c,d...)]] - Mixed above files (lack of proper naming) - Click to understand how to recognize MAG files
FF8
,→Battle files: less chaos
* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle special effects data
* [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]] ???
* [[FF8/FileFormat_MAG_t|MAG/magNNN_N.N t N]] - [where N is various]/T files - Magic/G.F. Texture TIM data
=== Field files ===