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FF8/BattleStructure

468 bytes removed, 10:27, 3 March 2015
Notes
In 0x01:
*+128{{: Not random fight. Every scripted battle has this one enabled.*+64: Setting this on will make that you will always be back attacked.*+32: Setting this on will make that you will always be surprise attacked*+16: Doesn't show exp screen at end.*+8: If you set this one up not exp will be gained at the end of battle (like in boss battles)*+4: Shows the timer. Like in dollet withdraw combats.*+2: Can't figure it out. Some boss battles have it enabled but don't know its function*+1: Can't escape.FF8/Field/Script/Opcodes/069 BATTLE}}
In 0x04, 0x05, 0x06, and 0x07
*:+128: 1st enemy relative*:+64: 2nd enemy relative*:+32: 3rd enemy relative*:+16: 4th enemy relative*:+8: 5th enemy relative*:+4: 6th enemy relative*:+2: 7th enemy relative*:+1: 8th enemy relative
An important note: If you put an enemy that "summons" another one (Ultimecia summoning Griever, Sphinxara summoning jelleye...) it will summon the enemy from certain slot. This means that if you put that enemy in another battle, it will still summon that slot, because (I think) that summoning is scripted in its AI (in c9m???.dat)
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