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5 bytesUnknown byte, always 0 (?)<br />6 unknown bits<br />4 bits specifying which palette to use, all add 8 to this number to get the right palette from the MIM<br />6 unknownbits<br />2 unknown bytes<br />
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Two bytes, source X and Y coordinates to sample the tile from<br />
Unknown byte<br />
1 byte specifying which blend mode to use for this tile, 1 is additive blending, 4 seems to be the default (no blending).<br />2 unknown bytes, the last one may be related to background animation.<br />
=== Type 2 ===
4 bits, which 128x256 texture to use, same as above<br />
4 unknown bits<br />