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no edit summary
| User's MHP - HP
|-
| style="background: rgb(204,204,255)" rowspan="6" colspan="2" align="center" |
| X8
| Dice Roll<sup>[NOTE]</sup> x 100
|-
| X9
| Number of Escapes * 256
|-
| XA
| Target's HP - 1
|-
| XB
| Number of hours on game clock * 100 + number of minutes in game clock
|-
| XC
| 10 x Target's Kills
|-
| XD
| 1111 x Target's Materia
| Damage * (1 + [User's Status Effects <sup>See NOTE</sup>])
|-
| style="background: rgb(204,204,255)" rowspan="8" colspan="2" align="center" |
| X1
| Damage * (2 if Near-Death, 4 if in D.Sentence [can stack to 8], 1 if neither)
|-
| X2
| Damage * (1 + Dead Allies)
|-
| X3
| Power becomes average of all Targets' Levels
|-
| X4
| Power becomes 1 + ( ( Power * 3 * HP ) / MHP )
|-
| X5
| Power becomes 1 + ( ( Power * 3 * MP ) / MMP )
|-
| X6
| Power becomes 1 + ( Power * [AP on Weapon <sup>See NOTE</sup> / 10000] / 16 )
|-
| X7
| Power becomes 10 + ( [Character's Kills / 128] * Power) / 16 )
|-
| X8
| Power becomes 1 + ( [Limit Level * Limit Units / 16] * Power ) / 16