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TODO: One thing is missing- how does the camera start and structure of camera key-movement. Global parameters of camera translations are known.
→Camera data
Starts at ~0x5d4 (see How the engine handles this file?), operates on 4 bytes translation of X Y and Z axis. Due to orthogenical view also operates camera in screen view making it possible to move camera from 2D generated screen.
| 4
| uInt16
| UNKNOWNPointer to camera animation
|-
| 6
| 8
| uInt16
| Camera DataUnknown
|-
| 10
|-
| 14
| (Camera_data_size)2 bytes| UNKNOWN|-| 16| 4 bytes| UNKNOWN|-| 20| 4 bytes| UNKNOWN|-| 24| 4 bytes| UNKNOWN|-12| 28| 4 bytes| UNKNOWN|-| 32| Camera Animation?| Camera Data (Animation?)
|}