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→Geometry
| Texture colourization (Blue)
|-
| PSone GPU relatedFace normal
| Byte
| PSOne instruction0x2C - render inverted normal; 0x24 - render non-inverted normal
|}
| Texture colourization (Blue)
|-
| PSone GPU relatedFace normal
| Byte
| PSOne instruction0x2C - render inverted normal; 0x24 - render non-inverted normal
|}