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| Texture colourization (Blue)
|-
| Face normalPSone GPU related
| Byte
| 0x2C - render inverted normal; 0x24 - render non-inverted normalPSOne instruction
|}
| Texture colourization (Blue)
|-
| Face normalPSone GPU related
| Byte
| 0x2C - render inverted normal; 0x24 - render non-inverted normalPSOne instruction
|}