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KeyframeAnimation:
→Camera data
|-
| 2 *(Camera) + 4
| CameraAnimationCameraAnimationSet| CameraAnimationCameraAnimationSet
|}
Camera Animationset:
| 0
| uint16
| NumOfKeypointsNumOfAnimations (Only 7 are valid)
|-
| 2 *(KeypointID)
| uint16
| Relative pointer to camera KeypointAnimation (only 7 are valid)
|-
| 2 *(NumOfKeypoints)+ 2
|}
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
|UNKNOWN
|UNKNOWN
|-
|8*2 (not quite sure why, but engine just skips 8*2 bytes)
|UNKNOWN
|RealCameraTransform
|}